ABOUT THE B.Sc. (3D Animation and VFX)
B.Sc. Animation and VFX is a three-year undergraduate programme intended to trains students to become professionals in the domain of 2d & 3D Animation, Visual Effects, Compositing, Storyboarding & Comics Design and Info-graphics arts. The programme empowers students with multiple skill sets, thus giving them an edge over their peers. The pedagogical structure of the programmes is knit around theory, practical work, seminars, fieldwork, projects etc., offering students full exposure to the formal working environment.
KEY TAKEAWAYS

- Make a difference in the Concept Design, Visual Communication, Storytelling, Graphics, Animation, and VFX and related Industry as competent, trained and qualified Artist.
- Demonstrate Professional, Social and Entrepreneurial skills related to Animation & VFX and Entertainment industry.
- Support the Animation & VFX and Entertainment industry as a competent, trained and qualified workforce.
- Competent, trained and qualified Artist & Designer in the Animation, Visual Effects, E-content Development Industry
Student Projects
Students at AAFT get ample opportunities to apply multimedia techniques like 3D animation and VFX and develop their own games or apps throughout their coursework. Whether you are pursuing a bachelor of game development or a BSc multimedia or master’s degree in 3D animation, you will get to work on live projects and create a strong portfolio that can be exhibited to different potential employers.
Character Design
Sketching
Digital Painting
Matte Painting
Create Animation
Post-production




Project's
Video

SYLLABUS
Throughout the course, the students are provided with following projects
- Introduction to Drawing, Sketching.
- Perspective Study, One point 2 point & 3 Point perspective
- Getting the Design Process & Planning, Development
- Elements of Composition , Principles of Composition
- Creating Animation and sketch
- Work with composition ,elements , arrangement
- Light concepts & cinematography and audio editing
- Learn concepts of art & illustration
- Create digital and matte painting with workflow.
- Work with vector and raster art in illustration, design & development
- 2D animation and character design.
- Storyboarding ,planning
- Layout workflow, expression
- Working with sound & animation
- Typography tools and technique
- Color correcting and grading, briefing anatomy
- Basic and advance modeling object and human anatomy
- Texturing and unwrapping, mapping.
- Lighting concepts and rendering process.
- Bone setup rigging process ,skinning
- Working with particles system ,hair and fur, cloths
- Working with muscle system
- Maya scene setup and projection.
- Work with CGI lighting & direction
- Global illumination with shadow.
- Maya vector engine workflow, process
- Bone setup rigging process ,skinning ik-fk
- Learn the concepts of motion capture.
- Create Inverse and forward kinematics with motion builder.
- Work on roto and paint in nuke.
- Introduction to principles of compositing in nuke
- Introduction to Houdini
- Particles and simulation in Houdini
- Introduction to Basic of game design.
- Introduction to color correction and editing.
- Work with blender , unity and quixel suite
- Introduction to market research
- Creating portfolio and group projects.

JOB ROLES/ CAREER PROSPECTS
The course will prepare you for a wide variety of roles in Design field such as
INDUSTRY LINKS
Many of the staff who currently teach on this course have extensive professional experience in a range of business sectors and many maintain links with industry through consultancy and training work.
Through our Alumni Voices series, you’ll also hear from former postgraduate animation students, who will share experiences, including those who work for global media groups or have established their own animation studios.

Institutional Partner:

PLACEMENT TIE-UPS
GET TRAINED BY THE WORLD-CLASS FACULTY
Our state-of-the-art infrastructure boasts industry-relevant advanced studios, labs, high-end equipment, the latest I-Macs and windows systems with relevant software, etc., to ensure that students get a first-hand understanding of industry concepts and work.
OUR INFRASTRUCTURE
Our state-of-the-art infrastructure boasts industry-relevant advanced studios, labs, high-end equipment, the latest I-Macs and windows systems with relevant software, etc., to ensure that students get a first-hand understanding of industry concepts and work.






OUR EVENTS
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